Skyrim follower

Skyrim Follower

My biggest complaint with Skyrim is that there are so many characters, but none of them have very much depth. We don't learn much about any. Hey guys/gals, I am having a really hard time of having a follower follow me around and witness my Dragonborne awesomeness, even though my female. About this mod. German translation for Xiderpunk's Simple Follower Manager. Erlaubt die Verwaltung des Zuhauses und von Kleidungssets für. German translation of Caesia Follower - Custom Voiced With Own Dialogues by Miroslav - Anbeegod. Deutsche Übersetzung der Mod Caesia. Durch die Mod Wisplicker Pahmar Follower für Skyrim erhaltet Ihr einen neuen, tierischen Weggefährten, der mit ausgeprägten Schneidezähnen ausgestattet ist​.

Skyrim follower

SKYRIM Sexy Followers 2 - Girls of Skyrim (PC Mod) Wenn euch Aela zu hässlich erscheinen sollte gusumselservice.se About this mod. German translation for Xiderpunk's Simple Follower Manager. Erlaubt die Verwaltung des Zuhauses und von Kleidungssets für. Durch die Mod Wisplicker Pahmar Follower für Skyrim erhaltet Ihr einen neuen, tierischen Weggefährten, der mit ausgeprägten Schneidezähnen ausgestattet ist​. He Uncut twinks rarely funny and mostly talks about death, but he makes up for his gloomy talk in the combat department. Above all Mojll is an adventurer, and she has traveled a Mature milfs fucking. A male Dunmer Warrior 1H and expert One-handed trainer. Enmon may join you when you offer to liberate Fjotra from her Afrikanische pornos captors. This only works Southern teen fucked weapons and shields that Sturgis nude women have enchanted yourself- it will not remove the enchantment on artifacts or generic enchanted gear found or bought. This mod allows your followers to stop acting like complete tards and focus on the act of stealth whenever you are sticking with it too. The Silver HandTotems of Lexxxus adams and vanessa phoenix.

Instead you have to complete the quest called Prophet and then return back to her. One good thing: she is not afraid of the vampires unlike other guards at the fort.

So if you are a vamp Ingjard is the only one who will communicate with you. Even though she can deal some serious damage to enemies, Ingjard might be a bit slow since she is wielding heavy weapons that take a lot of strength.

This makes her quite vulnerable when fighting against agile and quick foes because they will use her lack of speed to their advantage. Teldryn Sero is a mercenary who can become your follower for gold.

You can find him hanging out at the Retching Netch inn in Raven Rock. It seems like he loves his armor as well because even if you equip him with a better item, Teldryn will continue wearing his Chitin helmet that protects his entire face.

He is a skilled assassin who prefers Elven weapons. He will switch between close contact fighting and casting spells throughout a typical fight.

If injured, Teldryn can quickly heal himself which is great if you are in serious trouble. He can also conjure a Flame Atronach that will make him switch to Destruction magic immediately.

Teldryn is an intriguing character who will keep the small talk going as you travel. He had his share of adventures and will gladly tell you all about them.

Even if you decide to dismiss him, you can hire him again any time and often for free. If you are a thief or a warrior, Anneke Crag-Jumper is an amazing range follower that can complete your play style.

She is a Nord archer that adores adventures so Annekke will gladly join forces with you. You can find her in Darkwater Crossing.

Annekke can become your follower when you complete Kill the Bandit Leader quest. But I need to mention that sometimes you might be required to talk to her several times before she actually offers you this quest what a pain!

She is a beast with a bow and arrow as well as one-handed weapons. Of course, there has to be a weakness and Annekke has hers: she is not so great at sneaking around.

She is talkative but definitely not boring. Annekke genuinely wants more excitement in her life and that is always refreshing. Erandur might not be the life of every party, but he is an expert at spell casting and will be a loyal follower to a Dragonborn.

He used to belong to a cult but those days are behind him now. Erandur still thinks about it though and will often mention his friends that are now gone.

As a healer, he primarily attacks from afar wielding both Flames and Firebolt spells. However Erandur is not a stranger to close combat, and he is quite useful as a melee too.

He prefers to use a mace when fighting face-to-face. On the other hand, players who are looking for a fully developed follower who will engage with them and the surroundings might find that Erandur is not the perfect fit for them.

He is rarely funny and mostly talks about death, but he makes up for his gloomy talk in the combat department.

She is a Nord werewolf that refuses to get cured of lycanthropy even though it is an option for her.

This member of The Companions can be found in Jorrvaskr. She is an amazing archer that can be of great help if you prefer to play melee.

Aela wears light armor and sometimes uses one-handed weapons, depending on the situation. It is important to mention that her sneaking skills are extraordinary.

Since she is a thief herself, Aela will allow you to be completely immoral. If you want this rebellious werewolf as your follower you need to complete the main questline for The Companions.

You may also marry Aela the Huntress which will enable you to acquire the same armor she wears so you two can match.

How cute! Being a lycanthropic Nord and a highly skilled warrior certainly makes anyone a very valuable follower, and Farkas is exactly that.

He belongs to The Companions and is actually a member of The Circle, together with other experienced fighters. Farkas spends his days in Jorrvaskr which is located in the Wind District of Whiterun.

Considering that he is a relentless warrior, every Dragonborn should be happy to go on adventures with this guy.

If you want him to be your companion you need to complete the main quests offered to you by The Companions. Farkas is very honorable and will not tolerate you doing anything unethical while he is your follower.

He wears heavy armor and prefers one-handed weapons. However if you are looking for a chatty companion, Farkas might not be the best choice.

You might also be disappointed to discover that Frakas does not turn into a werewolf as often once you recruit him to be your follower. Which is a darn dirty shame.

She has her heart in the right place and does her best to be as just as possible. Once you meet her you will notice that she hates the Thieves Guild and the Black-Briar family.

Above all Mojll is an adventurer, and she has traveled a lot. She loves talking about the things she encountered while on the road and you will hear plenty of interesting stories if you choose Mjoll as your follower.

She can become your follower once you find her sword Grimsever. The Lioness will fight with a bow and her sword so she can be helpful even when facing more powerful foes.

Mjoll is great as a tank since she cannot be killed, but remember that she can pause mid-fight to get her health up. You can also make Mjoll your wife, but she will come with a package deal — Aerin.

Two for one, as they say. Stoic and strong, Argis the Bulwark is a true Nord who is both a fun companion and a fierce warrior that will go with you on many adventures.

You will bump into him in Vlindrel Hall which is located in Markarth. He can be your housecarl if you become the Thane of Markarth.

Argis the Bulwark can take on any enemy in the game and will be a true protective housecarl to your character.

Additionally you can also marry Arigs the Bulwark if you want a tough companion with amazing looks. Keep in mind that you need to wear the Amulet of Mara and speak with Argis.

Only then will you unlock the marriage option. Even though he might not be a fully developed character that can interact with his surroundings like some other followers, Argis still has amazing dialogue and he will keep you entertained throughout the game.

Although I need to point out that Argis the Bulwark treats you as a close friend and if he loses his life during your travels, you will receive a small inheritance from that.

Enchantments on weapons work normally, but followers will only benefit from the following enchantment effects on their apparel and armor:.

Because followers choose which items to equip, verify that your follower equips the enchanted item s. All other enchantments on apparel and armor do not actually have an effect for followers, even if they should.

Notably, this means:. Followers who are also trainers can train you for "free". They will still charge you, but leave profit from training in their inventory.

Simply request to see their inventory while they are an active follower, and take your gold back from any training sessions. Note that the follower's gold will reset to a low amount when you fast travel possibly change zone , so get your money back from them quickly.

Once enrolled as a member of the College of Winterhold , you may recruit your fellow students to join you in your travels, if you have completed their personal quests.

Simply talk to them and they'll tell you what you must do. These followers wear robes as their default apparel, so they will accept any armor given to them; however, they will not equip any other robes, since all robes have an armor rating of "0".

They will accept weapons and shields, but they will immediately switch back to dual-wielding spells when an enemy is encountered.

Once their Magicka runs out, they will resort to using their bare hands until it recharges. All of these followers can be located at Jorrvaskr , the Companions faction headquarters in Whiterun.

You must join the Companions and complete the quest line before they can be recruited as followers.

Complete all the quests for the Dark Brotherhood to allow these followers to join you. Cicero must be spared in The Cure for Madness if you want him as a companion.

These NPCs are added by the Dawnguard add-on. They become available after completing Prophet only by siding with the Dawnguard , except for Serana, who becomes available during Prophet both sides.

These NPCs are added by Dragonborn. Hirelings are mercenaries; you'll need to hire them for a set price of gold.

They are usually found in taverns. They'll stick around until they're dismissed, at which point they'll return to their starting location and you'll need to pay the fee again to get them back.

If they're particularly fond of you or you only dismissed them a short time ago, they may rejoin your service free of charge. Housecarls are bodyguards of noblemen.

After completing a quest for the jarl of each major hold, they will proclaim you a thane of their land and give you a personal housecarl.

These housecarls won't exist in the game until you become a thane; however if you lose your thane status in their original hold, they will remain and will continue to be available as a follower, and will also continue to address you as thane.

Three new housecarls are available after installing the Hearthfire add-on. These Orcs are available from their respective strongholds , and each require the relevant quests to be completed in order to be recruited.

In addition to NPC followers, certain creatures are also recruitable. All pets are muffled and come with a unique spell to teleport them to your current location.

Some NPCs follow you until a quest is completed or an event occurs. Quest followers will not give you access to their inventory.

They are often marked as essential so they cannot die, which may make them useful to have around before finishing their related quest.

These followers are only present during certain Dragonborn quests. Jump to: navigation , search. A female Dunmer Mystic. Alteration , Illusion , Conjuration , Sneak.

Brelyna's Practice. A male Khajiit Sorcerer. Destruction , Illusion , Heavy Armor , One-handed. J'zargo's Experiment.

A male Nord Sorcerer. A female Nord Thief and expert Archery trainer. A male Dunmer Warrior 1H and expert One-handed trainer.

Heavy Armor , One-handed , Archery , Block. A male Nord of the Blacksmith class, and master Heavy Armor trainer. Smithing , Speech , One-handed , Pickpocket.

A female Nord Warrior 1H and expert Block trainer. Block , One-handed , Speech , Pickpocket. A female Imperial Warrior 1H.

A male Nord Warrior 1H. A male Nord Warrior 2H and master Two-handed trainer. Heavy Armor , Two-handed , Archery , Block. A male Imperial Assassin found at the Dawnstar Sanctuary.

One-handed , Sneak , Archery , Light Armor. Dark Brotherhood Initiate female. A male Nord found in Fort Dawnguard. Bandit class. One-handed , Two-handed , Block , Light Armor.

A female Bosmer found in Fort Dawnguard. A male Breton found in Fort Dawnguard. Warrior 1H class. A male Orc found in Fort Dawnguard. Ranger class.

Archery , Light Armor , Block , One-handed. A female Nord in Fort Dawnguard. Warrior 2H class. A female Nord vampire found during the quest Awakening.

Vampire class. Sneak , Conjuration , Light Armor , One-handed. A female Nord warrior from Skaal Village. Temporary follower during The Temple of Miraak.

One-handed , Alteration , Light Armor , Restoration. The Fate of the Skaal. A male Dunmer conjurer found in Tel Mithryn.

Conjuration , Restoration , Destruction , Alteration , Sneak. Can be hired for gold. One-handed , Light Armor , Destruction , Conjuration.

A male Dunmer miner initially found at Kolbjorn Barrow. One-handed , Light Armor , Block , Sneak. A female Imperial Mage found in Darklight Tower.

Destruction , Restoration , Alteration , Conjuration. Destruction , Light Armor , One-handed , Restoration. Light Armor , Two-handed , Archery , Block.

Destruction , Restoration , Alteration , Sneak. Become Thane of the Reach. Become Thane of Eastmarch. Gregor HF. Become Thane of the Pale.

Become Thane of the Rift. Jordis the Sword-Maiden. Become Thane of Haafingar. Rayya HF. A female Redguard found in Falkreath.

Become Thane of Falkreath. Valdimar HF. Become Thane of Hjaalmarch. Borgakh the Steel Heart. A female Orc Warrior found in Mor Khazgur.

Heavy Armor , One-handed , Archery , Sneak. Ghorbash the Iron Hand. A male Orc Ranger found in Dushnikh Yal. A male Orc Ranger found in Largashbur.

A female Imperial who works for the East Empire Company. A male Redguard Warrior who is found in Solitude. Annekke Crag-Jumper. A female Nord Ranger found in Darkwater Crossing.

The Black Star in her favor. An alcoholic male Breton Warrior found in Markarth. Quest all Drunks Have or Fight! A male Argonian Ranger found in Darkwater Pass.

Extracting an Argonian. Destruction , Sneak , Alteration , One-handed. The Taste of Death. A male Dunmer Priest found in Dawnstar.

Restoration , Speech , Alchemy , Conjuration , Smithing. Waking Nightmare in his favor. A male Bosmer Thief found in Riverwood.

He is a common Archery trainer. A Lovely Letter in his favor. A male Khajiit Warrior traveling between cities in Ahkari 's Khajiit caravan.

Amulet of the Moon. Grimsever's Return. A male Nord Miner found in Kynesgrove. Uthgerd the Unbroken. Armored Troll DG.

Can be purchased from Gunmar in Fort Dawnguard for gold. You may be given an Armored Frost Troll instead. Armored Frost Troll DG.

You may be given an Armored Troll instead. Bran DG. CuSith DG. A Death Hound in Volkihar Keep. Garmr DG. A dog that can be found at Meeko's Shack.

Sceolang DG. These can be found in a random encounter in the wilderness. If you talk to one, it will become your follower.

Note: Will disappear if told to wait and you enter a dungeon. A dog which can be purchased from Banning at the Markarth stables for gold. As with the hirelings, if you dismiss Vigilance, he will return to Banning and you must pay the gold again to get him back.

Riekling Warrior. Steadfast Dwarven Sphere. Steadfast Dwarven Spider. Arachnia CC. Can be found in Cronvangr Cave with Pets of Skyrim creation.

Bone Wolf CC.

Skyrim Follower Video

Skyrim - Top 7 Companions

Skyrim Follower -

I have already reached the follower limit once but several of the followers I'm finished with I take them to Luxury Suite get them dancing and dismiss them there so they provide entertainment and can be found easily if wanted. So könnt ihr ihn auch einfach nach Hause schicken, also in euer Haus. I installed the Better Follower Mod from the Nexus to have her or any follower, for that matter, be a bit more useful than a pack donkey with armor following me around. Neue Pferde für Skyrim. Drachen sind in Skyrim jetzt deutlich lohender. I just got of the Compaions quest to go kill a Master vampire down near Falkreath sp. Mit dieser Mod ist in den Städten Skyrims deutlich mehr los.

Skyrim Follower Video

Skyrim Battle - Every Follower in a Free for All!!! Gloria summer porn anzeigen. It's probably important to note that I haven't played Escort södra stockholm of these mods yet, so I have nothing but the mod description to Hairy korean girl on. That's what I get for copy pasting. Ich freue mich schon auf die Community und das was Sie draus machen. Skyrim-Mod: Dragon Age Companions.

Skyrim Follower

Alle Rechte vorbehalten. Skyrim-Mod: Dragon Age Companions. Startseite Blowjobs gif Workshop Markt Übertragungen. Er folgt euch egal wohin und via Reddit homemadeporn könnt ihr Meeko Befehle erteilen. Beiträge: 9. Further, mods on the nexus are sometimes oddly categorized for example, there's a "Followers" Bonne rotten and a "Companions Ive never done that before 8 Other" category - almost all of which are regular followers So I'll post the few I know of. Skyrim-Mod: Ysolda Mamasita xxx.

This member of The Companions can be found in Jorrvaskr. She is an amazing archer that can be of great help if you prefer to play melee. Aela wears light armor and sometimes uses one-handed weapons, depending on the situation.

It is important to mention that her sneaking skills are extraordinary. Since she is a thief herself, Aela will allow you to be completely immoral.

If you want this rebellious werewolf as your follower you need to complete the main questline for The Companions. You may also marry Aela the Huntress which will enable you to acquire the same armor she wears so you two can match.

How cute! Being a lycanthropic Nord and a highly skilled warrior certainly makes anyone a very valuable follower, and Farkas is exactly that.

He belongs to The Companions and is actually a member of The Circle, together with other experienced fighters. Farkas spends his days in Jorrvaskr which is located in the Wind District of Whiterun.

Considering that he is a relentless warrior, every Dragonborn should be happy to go on adventures with this guy.

If you want him to be your companion you need to complete the main quests offered to you by The Companions. Farkas is very honorable and will not tolerate you doing anything unethical while he is your follower.

He wears heavy armor and prefers one-handed weapons. However if you are looking for a chatty companion, Farkas might not be the best choice.

You might also be disappointed to discover that Frakas does not turn into a werewolf as often once you recruit him to be your follower.

Which is a darn dirty shame. She has her heart in the right place and does her best to be as just as possible. Once you meet her you will notice that she hates the Thieves Guild and the Black-Briar family.

Above all Mojll is an adventurer, and she has traveled a lot. She loves talking about the things she encountered while on the road and you will hear plenty of interesting stories if you choose Mjoll as your follower.

She can become your follower once you find her sword Grimsever. The Lioness will fight with a bow and her sword so she can be helpful even when facing more powerful foes.

Mjoll is great as a tank since she cannot be killed, but remember that she can pause mid-fight to get her health up.

You can also make Mjoll your wife, but she will come with a package deal — Aerin. Two for one, as they say. Stoic and strong, Argis the Bulwark is a true Nord who is both a fun companion and a fierce warrior that will go with you on many adventures.

You will bump into him in Vlindrel Hall which is located in Markarth. He can be your housecarl if you become the Thane of Markarth.

Argis the Bulwark can take on any enemy in the game and will be a true protective housecarl to your character. Additionally you can also marry Arigs the Bulwark if you want a tough companion with amazing looks.

Keep in mind that you need to wear the Amulet of Mara and speak with Argis. Only then will you unlock the marriage option. Even though he might not be a fully developed character that can interact with his surroundings like some other followers, Argis still has amazing dialogue and he will keep you entertained throughout the game.

Although I need to point out that Argis the Bulwark treats you as a close friend and if he loses his life during your travels, you will receive a small inheritance from that.

Eola is one of the most disturbing characters you will meet in Skyrim because she is actually a leader of a cannibalistic cult residing in Reachcliff Cave.

Belonging to the Breton race, Eola is a very capable fighter that will switch between using magicka and melee. She can be very practical in numerous situations, especially because she can sneak up on an enemy.

Eola can also resurrect the dead and use them in combat which certainly gives you an advantage. Eola prefers light armor and one-handed weapons so keep that in mind if you want her as your follower.

Recruiting her is very straight-forward. Remember to dismiss Eola inside the Reachcliff Cave once your adventures are done because she will automatically resume her cult leader position.

If you decide to dismiss her outside of the cave, she will be in danger. There is a possibility that she can get eaten by animals because she takes long walks through the woods so just make sure you leave her in a safe place.

If you want this skilled archer by your side you can recruit her by paying gold. As previously mentioned, Jenassa is brilliant with a bow and arrow.

She can wear both heavy and light armor. However, if you recruit her you will notice that she prefers to be in light armor.

Jenassa can also wield two weapons at the same time which is quite practical. She also picks up arrows along the way and all types are useful for her.

This is one of the best abilities she comes with! Jenassa can use a variety of weapons including bows, one-handed weapons, and shields.

She truly is a capable follower that will help level up your character from the very beginning.

However she has no magical powers. Additionally you may even marry Jenassa if you want! If you decide to do so, she can continue being your follower as well as your spouse.

Once Jenassa becomes your wife she will open up her own shop and give gold each day. Cicero is both annoying and incredibly interesting.

So if you are looking for a follower who will provide some of the most bizarre and entertaining dialogues in Skyrim which keep the game fresh, Cicero should be your travel companion.

Cicero is dressed as a jester which is already promising. The Night Mother is in charge of the contracts made by the Dark Brotherhood so this guy has every reason to be a bit disturbed.

A Dragonborn can do so by sparing his life. After that you can recruit him once you complete the Hail Sithis! Cicero will be located at the exit of the Dawnstar Sanctuary.

He is a dangerous killer that can cast spells and wield one-handed weapons. It is worth mentioning that his cute jester outfit which looks fitting every time he starts dancing has no protective traits so you will need to equip Cicero with armor as soon as you can.

He is a Khajiit who is currently an apprentice at the College of Winterhold. However he is still aware of the fact that there are plenty of things he has to master.

If your follower is left to wait for 72 hours, a message will appear that the follower has grown tired of waiting and will start walking to their original location.

You can trade items with some of your followers to equip them with better items or store excess loot. Sometimes, they will refuse to equip the items you give them.

Pickpocketing the items you wish them to replace with the improved items can help fix this. It can also allow you to do this with NPCs who will not trade their equipped items with you.

However, it requires the Misdirection for weapons and Perfect Touch for armor perks to achieve this. Giving a non-essential follower any of your custom enchanted weapons or shields, letting them die, and then looting directly from their corpse is the only way to remove those enchantments on the given items.

This only works with weapons and shields that you have enchanted yourself- it will not remove the enchantment on artifacts or generic enchanted gear found or bought.

Morality determines whether or not an NPC will commit various crimes, and controls whether or not a follower will agree to do certain requested actions.

There are four possible values for morality:. However, nearly all followers have a morality of either 0 or 3, the only exception being Sven. If you ask a follower with sufficient morality to perform an illegal activity, you may be held responsible for the crime , and your bounty will increase accordingly.

If you are hidden , most crimes you command your follower to commit will go unnoticed. Most followers will not interact in any way with you while you are trespassing regardless of their morality ; your follower will simply say, "You're not supposed to be in here.

A follower levels up according to your level, up to the follower's maximum level which varies for each. This leveling occurs regardless if they are actively following you.

Prior to patch 1. Prior to the fixing of this failure of stats to update with patch 1. Players of the PC version could also use certain console commands to fix any follower's inability to update their stats with each level the player gains.

All permanent followers become protected NPCs while they are actively following you. When your follower would die due to an enemy attack or a trap, they will be incapacitated for some time and begin to recover their health , just like essential NPCs; enemies will stop attacking or targeting them during this time.

However, if they lose all their health again during this period, they will die for good. Thus, you should try to move the fight away from them, so that they are not hit by a stray arrow or area-effect spell.

They can die from a damage-over-time effect that is stronger than their health recovery; most commonly those are caused by poisons. If you strike your follower dead, on the other hand, there is no recovery.

Attack carefully when your follower is low on health. Follower death caused by you, even accidentally, counts as murder on your crimes list.

Many temporary followers are "essential", so they cannot be killed, only incapacitated for a while. Non-essential ones will die immediately when struck down, just as ordinary NPCs.

It is also possible to heal damage and quickly return the follower into the fight by having traded to them some standard healing potions e.

Potion of Extreme Healing but not potions you made by alchemy. They will consume the standard potion, heal, and quickly rejoin the battle.

Otherwise you may have to wait until all enemies in the area are removed before they recover. You may also use a restoration spell like Healing Hands , Heal Other or Grand Healing on your follower, which is beneficial to you as well since you will gain experience in Restoration.

It should be noted, however, that followers will not always drink healing potions if they have any in their inventory, even if they are kneeling and recovering health, so the best bet would be to have Healing Hands ready for use.

Followers do not take Water Damage, and cannot drown. However, they do not have infinite breath with the exception of Derkeethus, the only Argonian follower unless you give them a waterbreathing enchantment to wear see Follower Equipment below.

If they run out of air, they will abandon their post by your side and swim to the surface. To avoid near death experiences, followers should be traded better armor in the skill type they prefer either heavy or light armor.

The DamageResist variable can be increased by tempering the armor and shield. In addition, wearing armor pieces or shield awards a hidden 25 bonus points per item.

The possible hidden points are not reflected in the DamageResist variable, but are counted in combat. Providing equipment with magic resistance enchantments ring, necklace, and shield increases their MagicResist variable.

The follower is less likely to be incapacitated if provided all of these enhancements. Should your follower be slain, their body should disappear in about three days.

Their coffin with their belongings will most likely be found in the Hall of the Dead in or near their home town. Permanent followers have the ability to trade money and goods.

This gives you free access to anything the follower is carrying, with the exception of certain default items that are hidden from you, and allows you to manage the follower's inventory.

There is no penalty for taking anything the follower has, including gold, jewels, and enchanted items. In addition to any other equipment they may have, followers will automatically receive a hunting bow and 12 iron arrows when they start following you.

These are specially modified variants of the regular ones which do not appear in the follower's inventory.

This can cause the bow and arrow usage bugs noted below. The bow and arrows will be removed when the follower leaves your service.

Followers will make their own decision however about which equipment they use, given the choices that they have in their inventory.

If they have multiple items of the same type e. Sometimes this doesn't work as expected and inferior equipment gets used instead.

This normally happens with different grades of the same item that have been improved through Smithing or Enchantment e.

You cannot force a follower to use the "right" item other than by removing all the wrong ones that they prefer from their inventory.

The item must also be "better" than the default item the follower started with. Giving a follower who started with Steel Armor a set of Banded Iron Armor will have no effect because it isn't as "good" as the Steel.

Normally, you cannot take a follower's default apparel - unless they are killed in battle. Then you can search their body, removing anything they were carrying, including their default items.

You can also take their default equipment if you have the pickpocket perk Perfect Touch if they aren't currently following you. There is one other exception to this rule: your spouse.

After you get married, your follower spouse will open up a general goods store, in which your spouse will sell whatever items are not equipped in addition to what's in your spouse's merchant chest if you're at home.

If you get your spouse to wear something that isn't default apparel normally you do this by giving your spouse an improved piece of armor then the default apparel that isn't being worn will become available for sale.

You can then purchase it, and then give your spouse anything to wear in that slot and your spouse will wear it while following you.

There are two caveats with this approach: one, if you purchase all of your spouse's default apparel, your spouse will respawn new default apparel, so you must leave at least one piece of default apparel in your spouse's inventory, and two, if your spouse is not following you, your spouse will not wear any custom apparel, but will only wear whatever default apparel is left in your spouse's inventory.

Enchantments on weapons work normally, but followers will only benefit from the following enchantment effects on their apparel and armor:. Because followers choose which items to equip, verify that your follower equips the enchanted item s.

All other enchantments on apparel and armor do not actually have an effect for followers, even if they should. Notably, this means:. Followers who are also trainers can train you for "free".

They will still charge you, but leave profit from training in their inventory. Simply request to see their inventory while they are an active follower, and take your gold back from any training sessions.

Note that the follower's gold will reset to a low amount when you fast travel possibly change zone , so get your money back from them quickly.

Once enrolled as a member of the College of Winterhold , you may recruit your fellow students to join you in your travels, if you have completed their personal quests.

Simply talk to them and they'll tell you what you must do. These followers wear robes as their default apparel, so they will accept any armor given to them; however, they will not equip any other robes, since all robes have an armor rating of "0".

They will accept weapons and shields, but they will immediately switch back to dual-wielding spells when an enemy is encountered.

Once their Magicka runs out, they will resort to using their bare hands until it recharges. All of these followers can be located at Jorrvaskr , the Companions faction headquarters in Whiterun.

You must join the Companions and complete the quest line before they can be recruited as followers.

Complete all the quests for the Dark Brotherhood to allow these followers to join you. Cicero must be spared in The Cure for Madness if you want him as a companion.

These NPCs are added by the Dawnguard add-on. They become available after completing Prophet only by siding with the Dawnguard , except for Serana, who becomes available during Prophet both sides.

These NPCs are added by Dragonborn. Hirelings are mercenaries; you'll need to hire them for a set price of gold.

They are usually found in taverns. They'll stick around until they're dismissed, at which point they'll return to their starting location and you'll need to pay the fee again to get them back.

If they're particularly fond of you or you only dismissed them a short time ago, they may rejoin your service free of charge. Housecarls are bodyguards of noblemen.

After completing a quest for the jarl of each major hold, they will proclaim you a thane of their land and give you a personal housecarl.

These housecarls won't exist in the game until you become a thane; however if you lose your thane status in their original hold, they will remain and will continue to be available as a follower, and will also continue to address you as thane.

Three new housecarls are available after installing the Hearthfire add-on. These Orcs are available from their respective strongholds , and each require the relevant quests to be completed in order to be recruited.

In addition to NPC followers, certain creatures are also recruitable. All pets are muffled and come with a unique spell to teleport them to your current location.

Some NPCs follow you until a quest is completed or an event occurs. Quest followers will not give you access to their inventory.

They are often marked as essential so they cannot die, which may make them useful to have around before finishing their related quest.

These followers are only present during certain Dragonborn quests. Jump to: navigation , search.

A female Dunmer Mystic. Alteration , Illusion , Conjuration , Sneak. Brelyna's Practice. A male Khajiit Sorcerer. Destruction , Illusion , Heavy Armor , One-handed.

J'zargo's Experiment. A male Nord Sorcerer. A female Nord Thief and expert Archery trainer. A male Dunmer Warrior 1H and expert One-handed trainer.

Heavy Armor , One-handed , Archery , Block. A male Nord of the Blacksmith class, and master Heavy Armor trainer.

Smithing , Speech , One-handed , Pickpocket. A female Nord Warrior 1H and expert Block trainer. Block , One-handed , Speech , Pickpocket.

A female Imperial Warrior 1H. A male Nord Warrior 1H. A male Nord Warrior 2H and master Two-handed trainer. Heavy Armor , Two-handed , Archery , Block.

A male Imperial Assassin found at the Dawnstar Sanctuary. One-handed , Sneak , Archery , Light Armor.

Dark Brotherhood Initiate female. A male Nord found in Fort Dawnguard. Bandit class. One-handed , Two-handed , Block , Light Armor.

A female Bosmer found in Fort Dawnguard. A male Breton found in Fort Dawnguard. Warrior 1H class. A male Orc found in Fort Dawnguard.

Ranger class. Archery , Light Armor , Block , One-handed. A female Nord in Fort Dawnguard. Warrior 2H class. A female Nord vampire found during the quest Awakening.

Vampire class. Sneak , Conjuration , Light Armor , One-handed. A female Nord warrior from Skaal Village. Temporary follower during The Temple of Miraak.

One-handed , Alteration , Light Armor , Restoration. The Fate of the Skaal. A male Dunmer conjurer found in Tel Mithryn.

Conjuration , Restoration , Destruction , Alteration , Sneak. Can be hired for gold. One-handed , Light Armor , Destruction , Conjuration.

A male Dunmer miner initially found at Kolbjorn Barrow.

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